Original Legend of Zelda (eg on NES) – how did you know to access random unmarked things in the game? such as fireball on one particular shrub to get a heart container…

Ik heb problemen om te zien hoe iemand dat toevallig zou kunnen tegenkomen. Er zijn honderden struiken en zoals 6 of 7 wapens en niet zoveel voorbeelden van verborgen dingen zoals dat. En je kunt de vuurbal slechts eenmaal per scherm gebruiken. Had iedereen die het toen speelde een gids?



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11 thoughts on “Original Legend of Zelda (eg on NES) – how did you know to access random unmarked things in the game? such as fireball on one particular shrub to get a heart container…

  1. Me and a friend of mine would bomb EVERYTHING looking for secret doors. You found out stuff by trying it out. Or from friends.

  2. You try and burn everything! or you heard your friends brother did it and you try it too.

  3. Nintendo Power got me through stuff like that. But that might have not been till the 90s.

  4. Spent a lot of bombs. Until you get the Red Candle, you’d have to burn a shrub, and if you didn’t find anything, you ran off screen, came back and tried again. Once you’d find a couple of bomb locations, you get a feel for where things tend to be hidden, then on a screen you think, “That spot looks suspicious,” and you’d bomb or burn it. Knowing that there was only ever 1 secret on any given screen helped. The game was about exploring and finding stuff. Bombing a thing and not finding anything only made it more exciting when you eventually did find something.

  5. I remember on the N64 I was lost for weeks when you had to climb the vines outside the castle in order to sneak in.

  6. Unless a kid in the neighborhood (usually someone’s older brother or his friend) knew about it, you likely weren’t ever going to. Sometimes someone would get lucky and stumble upon a new secret but it was rare.

  7. I played Zelda nes a year ago and never figured that, but I friend started with me and he did it. He told me to do it. Since that I started to bomb/burn everything.

  8. Zelda was specifically designed, per Miyamoto, so that people would share secrets with their friends at school, i.e. “Bomb this place to get into the dungeon”, or “Burn down this shrub to get into this place!”

    It was meant to be a community effort, not for one person to figure out by themselves.

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